So, on the painting and modelling side I'm still plugging away on the Archers. At the moment I'm trying to sort out shading the cloth. I'm not planning to be doing anything megafancy here - just enough to hopefully satisfy the facist painting police that some shading has been done should the issue come up when painting is being assessed at a tournament.
The pictures below shows one of the models I'd applied shading to (using Asurman Blue wash) next to one without.


Just in case you're having any problems telling which is which, the one with no shading is the one on the right. While it might be more obvious in this photo it's not quite so obvious in normal room lighting (these photos were all shot under normal room lighting but I've corrected the colour balance). When I was at the club last week I showed these two to fantasyfreak and had to tell him which was which when shown at arms lenght.
So, the issue is that while the shading is visible in the right lighting, there needs to be more contrast for it to show up. Next up I've tried: the Dark Blue and the Sky Blue shade from the foundry sets of paint I've got and GW Royal Blue.
The photos below were supposed to be showing one of each but I appear to have picked up two models shaded with the Dark Blue (middle and right on the front facing, middle and left on the rear facing). I think one of them was shaded with slightly more watered down paint than the other which is why I picked one up thinking it was shaded with Royal Blue.


As I've found before with the Foundry shade, it looks more natural in the right light but not strong enough at anything other than around arms length away. On the other hand, I think the Dark Blue is possibly going a bit too dark...
In other hobby and gaming news, I got two games in last week.
The first was at the club against Orcs and Goblins which saw me clock up my first win against OnG in easily a couple of years. It was quite close most of the way through with both of us suffering first turn miscasts - my Arch Mage lost thee spells just leaving him with Mind Razor (which he didn't manage to cast in any subsequent phase) while an Orc Shaman lost both his levels, leaving just a Savage Orc L2.
Two Mangler Squigs tied up most of my shooting plus the the Ruby Ring of Ruin for the bulk of the other turns. I ended up having to charge a unit of 81 Night Goblins with my Dragon Princes and Sword Masters to stand a chance of doing anything, following up in my next turn with my Spearmen containing the Arch Mage and BSB, making use of their ranks to cancel out the Steadfast of the Goblins. In what was probably a mistake I pursued with the Dragon Princes while reforming the Spearmen to face the flank of a block of Savage Orcs and face down one chariot while reforming the two surviving Sword Masters to face towards a second chariot. (The mistake I think I made was using the DPs to pursue rather than the Sword Masters)
Next turn the chariot went into the front of the Spearmen while an Orc Warboss on Wyvern went into their flank. Meanwhile the Savage Orcs charged the Archers who I'd hoped to put Mind Razor on but failed due to using one dice too few (I kept forgetting my Arch Mage had lost level). The Archers got smashed with the Savages nearly overrunning off the board. My BSB challenged the Warboss on the Wyvern (who'd already lost a cheeky wound to shooting from a depleted unit of Archers) and did a wound, dying in return to the Orc's attacks but fortunately denying a stomp on the unit as well as any Overkill from the Wyvern. The Spearmen killed off the chariot.
In my half of the turn my White Lions, who'd been held up by Manglers in front of them, charged a lone troll which they easily beat and ran down, taking them away from the Savage Orcs. The by now sole surviving Sword Master charged the other chariot, beat it and chased it off the board. In the Spearmen combat I challenged with the Spearmen champ and actually managed to killl the Warboss. The Wyvern did the wound required to kill him but, thanks to Thunderstomp being ASL, couldn't do more and so lost the combat to be run down.
We called the game there as it was unlikely that the Savage Orcs were going to get into combat but it was a reasonably big win to me.
Second game was 1000 points of Skaven vs Empire. This was the first time I've used the Skaven and in fact the only Skaven model I used was the PLague Wind Mortar from Island of Blood. Everything else was proxied using High Elves. Anyway, as I was more interested in seeing what the toys did than anything I was running a Plague Priest, BSB, two blocks of Clan Rats with one having a PWM, Plague Monks with Banner of Pestilence, a Plague Claw Catapault and Warp Lightning Cannon.
Unfortunately I didn't get much chance to play with the toys as the WLC blew up first turn and the Plague Claw followed the next turn. I forgot I'd given the Plague Priest the Talisman of Preservation so only took a 6+ Ironcurse Icon ward save from a mortar shot and took a wound. The Plague Monks, despite being depleted, still did a number on 8 Knights plus a Warrior Priest who'd charged them thanks to re-rolls from the Banner. In chasing down the Warrior Priest (who was all that was left of the unit) my Plague Priest died to a dangerous terrain test as he was pursuing through a wood. The unit then got flank charged by some Great Swords. I was a bit unsure about the pursuit to be honest but I could just see the Warrior Priest rallying, denying me the points for the general, and then the Monks getting shot to pieces by the enemy mortars. If I hadn't forgotten about the 4+ ward save I would have still had the Plague Priest for the combat with the Great Swords an would probably have done enough wounds to ensure a draw, allowing a combat reform next turn.
In the end I took a bit of a pasting, losing one Clan Rat unit and the only other points I got were 18 Flagellants, whose champion held up the other unit of Clan Rats for three or four combat phases single-handedly due to me not being able to roll any 4+s, thus stopping the Clan Rats being able to make it into combat with the Great Swords fighting the Plague Monks.